About Godot Teacher

A Personal Starting Point

When I was a child, I spent entire afternoons creating imaginary worlds with Playmobil, building ships with TENTE, piecing together vehicles with Meccano or assembling sets of LEGO.

But once everything was built, I barely touched it. That’s when I realized I wasn’t there for the pretend—I was there for the process.

Today I build game mechanics instead of toys. That same joy—of making something that works—is what drives this project.

“Architect of the new era,” my mother used to say. Maybe she was right.

Godot Teacher isn’t a studio or a team. It’s one developer exploring how things work—and sharing that process.

A Bit of Context

Back in 2007, learning game development wasn’t easy. No YouTube, no Godot, and few accessible resources.

Years later, tools like GameMaker, Unity, and Godot opened that door again.

  • Why a jump feels good
  • How a power-up resets the loop
  • What makes a puzzle mechanic elegant

Godot Teacher exists to document that exploration.

Why It’s Not Free — Even If It’s DRM-Free

DRM-free doesn’t mean free of charge. This project is built on two pillars:

  • The Website — Free tutorials, breakdowns, and previews
  • The Projects — Clean, modular code that takes real time and care to build

Assets come from Kenney.nl, OpenGameArt.org, and Freesound.org. They're all CC0 or Public Domain, used respectfully.

You're not paying for assets — you're supporting the process of turning them into something meaningful.

I believe in fair compensation. Not just for others, but for myself too.

A Word on AI and the Future

Like many creators, I feel both excitement and unease about AI. It can speed things up—but it can’t replicate the joy of learning how something works.

Yes, I use AI—for translations, accessibility and clarity. But this project was built by hand, with curiosity and care.

As long as the joy of making things exists, this project has a reason to exist too.

A Note on the Godot Engine

Godot Teacher is not affiliated with the official Godot team. But it is deeply inspired by its openness and community.

This is my way of giving back—by sharing one mechanic at a time.

Thanks for reading. Let’s keep building.